UE4 Mech Game Update #9: Terrain, UVs, Lighting and AI
TL;DR: Worked with UE4’s terrain sculpting tools. After creating the geometry for the walled city level, I learned about the necessity of proper UV unwrapping and lighting/exposure. Also experimented a bit with AI characters. 1.) Terrain. I wanted at least 3 layers of visual depth: a good skybox, some background terrain and the series of […]