TL;DR: Further focusing on enhanced cockpit experience. Added machine gun muzzle flash, laser, sound, impact effect and embark transition.
Experimenting with AI health correlating with aggressiveness:
I’m generally doing things the “right way” now. Proper animation handling, performance considerations, as well as overall synchronization of logic and visual cues. Getting visual and tactile feedback during combat is a huge part of the fun factor.
Full video: https://youtu.be/qyBXkLoYJ4Q