UE4 Mech Game Update #16: Radar

TL;DR: Added 3D radar and dashboard mesh. It’s slowly starting to look like an actual cockpit.

I’m opting for a holographic user interface since there’s more flexibility in where to place the indicators.

Overall, I want to ensure that everything looks great from a geometry and lighting standpoint before moving onto the materials. Currently looking at reference images of aircraft, tank and artillery cockpits to get ideas. Adding more stuff is great, but it comes at the cost of visibility. At the same time, decreased visibility adds for an interesting gameplay constraint. But then again, VR without full visibility feels like a bottleneck. Decisions, decisions.