UE4 Winter Game Jam Update #1: Basic Gameplay

TL;DR: Putting aside other projects temporarily to work on the UE4 winter game jam. Got a basic snow sport game up and running. Used physics simulation + impulse forces for movement.

Experimenting with the camera locked towards one direction for both simplicity and as an interesting constraint. It’ll allow me to focus the level design on what’s in front of the player rather than in back.

Next up, more environment stuff.